TGFB Dynamic

Watch trailer above!
Fun Facts
- Over 4900 Units
- 6 + Months in the making
- 10K + lines of custom code
Description
this mission changes all the time!
"TGFB Dynamic"
First hour there may be a heavy need for cap and a bit later maybe some anti-ship or even combined arms support!
You never know what might face your path!
We host this mission on our 24/7 here -> server info here
addressing 2.0 update
The 2.0 Updated marked a key milestone for this mission,
The update introduced numerous bug fixes and quality of live improvements
It also introduced the final feature for the mission : Tasking
This marked the TGFB Dynamic mission as ‘Finished’ and it will very unlikely see further feature updates
However any Bug fixes and support will still be given for this mission
But dont be sad a new Mission *Engine* is now in development and will launch in Syria
This engine will have most features from this mission!
More information will be available when the engine is in a more developed state!
Goals During Development
This mission is made with one purpose simply have a fun mission
because of this the mission might not follow your standard bluefor and redfor planes
you will be fighting and working with all types of planes and assets
- The mission will be open source this means your free to modify or even port it over to other maps all the lua files are included in the .miz file!
- Noob ish friendly (we dont punish players for “little funny accidents”)
- Make a mission where you can do ANYTHING (carr ops, aar, ag ,aa , anti ship , strikes , etz)
Features
- Full randomization system
- Dynamic Slots
- Ground and air AI unit spawns
- All modules available
- FULL caucuses map in total size
- Point system
- buy strike’s
- buy cap , sead , ships
- buy awacs , refuelers
- Custom CTLD
- Custom CSAR
- Custom JTAC
- Tasking system
- Open combined arms slot for everyone! (red and blue)
- 4 Different “stages” that play very different (one heli friendly , other one long range strikes , etz)
- Persistent system (mission state is saved when server crashes)
- Dynamic difficulty scaling (the more players there are online the more redfor will be active)
- Dynamic PVP System for every ~7 players 1 player can join redfor